Other car parameters affect the ai car, such as wing, but not to a large degree, may help for fine tuning instead of track ini, but will usually make enough of a difference that it will make you redo the track ini settings. Even if you make an lp where you put two wheels off, and the lp is completely on the track, make the min/maxrace go considerably off the racing surface it sometimes lets the ai get closer to the actual apex.ΔΆ. The ai will usually still race only on the pavement ( but I've had some tracks where they will put two wheels off ) but may cut the corner if they're crowded off. Make the race lp cut across the non-racing surface apex of each bend. (piece of cake.ha ha ha) The second trick is added to the first. Now, go from the constant throttle to an increasing throttle ( like the turn scenario already mentioned), while shifting the wheel pressure in the opposite direction. Then, don't turn the wheel as much as just lean on it ( kind of like taking a corner on a bike, just a bit of pressure on the wheel ). One is to approach the first turn with a constant throttle from a late apex. And, they're technically corners, so they want to slow down. The ai want to turn at every bend of the track, even stretched out esses where you could drive straight through. ![]() The ai want to slow down for every corner, even if it's not needed. This also is very imporant for fast, sweeping corners. You sometimes need a setup just for making lp's. The best solution is to approach the corner with a constant throttle, at a speed at which you can continue to accelerate to the next shift point. The ai will magnify that back off and really lose momentum, which will kill the laptime. It's okay to go to a WOT, but not if you have to then back off, and then WOT again ( like during a turn ). So, when driving the lap, you can't drive exactly like you would in a race. The ai WILL exaggerate any wheel and throttle movement. It also makes the raceline lp show the correct slowing, braking, and acceleration zones. The ai will run more like a real person ( at least as far as speeding up and slowing down only at the proper times ) if you capture a real race-type lap. ![]() You can use any speed you want, but it'll just take more ( higher numerical values ) track ini tweaking to get the ai to perform the proper laptimes, and it's not always easy to correct a driving flaw. If you try to do it at 3/4 speed for example, no matter how smooth, the game knows it was 3/4 speed, and will translate that to every other series at 3/4 speed. smooth race.lp before other tweaks _need to drive as fast as you can, speed counts.
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